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INI File  |  1999-08-25  |  2.4 KB  |  110 lines

  1. [GameObjectClass]
  2. glowTexture = "fvsenta0.pic"
  3. geometryName = "fvsent_skel.xsi"
  4. classLabel = "morphtank"
  5. animCount = 7
  6. animName1 = "forward"
  7. animFile1 = "fvsent_ASF.xsi"
  8. animName2 = "neutral"
  9. animFile2 = "fvsent_ASN.xsi"
  10. animName3 = "reverse"
  11. animFile3 = "fvsent_ASR.xsi"
  12. animName4 = "deploy"
  13. animFile4 = "fvsent_MORPH.xsi"
  14. animName5 = "forward2"
  15. animFile5 = "fvsent_MSF.xsi"
  16. animName6 = "neutral2"
  17. animFile6 = "fvsent_MSN.xsi"
  18. animName7 = "reverse2"
  19. animFile7 = "fvsent_MSR.xsi"
  20. scrapValue = 0
  21. scrapCost = 45
  22. buildTime = 10.0
  23. maxHealth = 1500
  24. maxAmmo = 2500
  25. addAmmo = 3
  26. unitName = "Sentry"
  27. unitIcon = "icon_fvsent.tga"
  28. aiName = "AttachWingman"
  29. heatSignature = 1.2
  30. imageSignature = 3.0
  31. radarSignature = 1
  32.  
  33. armorClass = L
  34.  
  35.  
  36. weaponMask = 00001
  37. weaponHard1 = "HP_GUN_1"
  38. weaponName1 = "gstabCin"
  39.  
  40. [CraftClass]
  41. rangeScan = 200.0
  42. periodScan = 5.0
  43. velocJam = 1.0
  44.  
  45. selectGoMsg = "avturrvb.wav"
  46. selectAttackMsg = "avturrvc.wav"
  47. selectDeployMsg = "avturrv0.wav"
  48. selectOtherMsg = "avturrve.wav"
  49.  
  50. goMsg = "avturrv1.wav"
  51. followMeMsg = "avturrv8.wav"
  52. reloadMsg = "avturrvg.wav"
  53. repairMsg = "avturrvh.wav"
  54. rescueMsg = "avturrvj.wav"
  55. recycleMsg = "avturrvf.wav"
  56. otherMsg = "avturrvd.wav"
  57.  
  58. deployedMsg = "avturrv6.wav"
  59. killedMsg = "avturrv3.wav"
  60. diedMsg = "abetty2.wav"
  61.  
  62. braccelFactor = 0.04
  63. velFactor = 0.1
  64. steerFactor = 1.5
  65. omegaFactor = 0.2
  66. strafeFactor = 0.3
  67.  
  68. avoidSpeed = 20
  69.  
  70. attackTask = "AimFireAttack"
  71.  
  72. [HoverCraftClass]
  73. velocForward = 30.0
  74. velocReverse = 20.0
  75. velocStrafe = 27.0
  76. accelThrust = 30.0 //acceleration
  77. accelBrake = 75.0 //braking
  78. accelDragStop = 2.5 //how fast it stops once hands are off controls
  79. accelJump = 25.0
  80.  
  81. setAltitude = 1.0 // how high off the ground
  82.  
  83. alphaTrack = 5.0 //springs speed it rights itself
  84. alphaDamp = 5.0 //shocks (should be about 1/5 springs)
  85.  
  86. pitchPitch = 0.2 //nose up
  87. pitchThrust = 0.1 //nose down
  88.  
  89. rollStrafe = 0.17 //rolls while strafing
  90. omegaSpin = 2.8 //spinning in place speed
  91. omegaTurn = 2.5 //turning while moving speed
  92. alphaSteer = 2.5 //how fast it responds to steering
  93. rollSteer = 0.15 //rolls while steering
  94.  
  95. accelDragFull = 1.0 //nothing
  96.  
  97. soundThrust = "avtanke0.wav"
  98. soundTurbo = "avtanke3.wav"
  99. soundSteer = "avturre8.wav"
  100. soundDeploy = "avturre4.wav"
  101. soundUndeploy = "avturre5.wav"
  102.  
  103.  
  104. //[TurretTankClass]
  105. //omegaTurret = 0.7
  106. //alphaTurret = 2.0
  107. //timeDeploy = 8.0
  108. //timeUndeploy = 0.7
  109.  
  110.